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Yohanes Duns Scotus A. T

3D Game Artist and Level Designer

Skilled in utilizing industry-standard software such as Blender for 3D asset creation and Unity for level design, with expertise in environment setup and advanced lighting techniques.


Game Development

I have actively contributed to the development of multiple game projects, where I was responsible for character design, environment setup, level design, and lighting setup.

Project stir-2

Duration: 14 Days
Project-Stir 2 is a driving simulation game developed in Unity. This project will be showcased by BINUS Game Application & Technology. In this project, my role is level designer and technical Artist, responsible for designing the map, track, sculpting the terrain, lighting setup, and post processing.


Feline Parrymaster

Duration: 1 week
Feline Parrymaster is a third-person action-adventure game set in a mystical world.
In this project, I served as the Character Artist and Level Designer, focusing on creating the main character, designing the environment layout, placing key environmental assets, terrain sculpting, and setting up the lighting to enhance the atmosphere of the mystical world.

Character Asset List

FlaskLock Pistol

Duration: 3 days
FlaskLock Pistol is a game ready prop, created in Blender and exported to Substance Painter for baking and texturing. The high-poly mesh was baked onto the low-poly mesh, preserving its details. Texturing was done by adding metal, fabric, and wood materials with varying levels of detail

Baking



Viking Shield

Duration: 1 day
For this project, I designed a Viking shield in Blender, maintaining a mid-poly count to ensure it serves as a primary prop in a game environment while balancing detail and performance. I completed UV unwrapping in Unity to ensure precise and clean texturing. The final textures were created in Substance Painter, where I focused on adding realistic wood and metal materials to give the shield a battle-worn, authentic look.