
3D Game Artist and Level Designer
Game Development
I have actively contributed to the development of multiple game projects, where I was responsible for character design, environment setup, level design, and lighting setup.
Project stir-2

Before Proper Polishing

After Proper Polishing
Duration: 14 Days
Project-Stir 2 is a driving simulation game developed in Unity. This project will be showcased by BINUS Game Application & Technology. In this project, my role is level designer and technical Artist, responsible for designing the map, track, sculpting the terrain, lighting setup, and post processing.
Feline Parrymaster

Gameplay
Duration: 1 week
Feline Parrymaster is a third-person action-adventure game set in a mystical world.
In this project, I served as the Character Artist and Level Designer, focusing on creating the main character, designing the environment layout, placing key environmental assets, terrain sculpting, and setting up the lighting to enhance the atmosphere of the mystical world.

Before Post-Processing

After Post-Processing
Character Asset List

Blender Setup

Unity Setup
Duration: 3 days
FlaskLock Pistol is a game ready prop, created in Blender and exported to Substance Painter for baking and texturing. The high-poly mesh was baked onto the low-poly mesh, preserving its details. Texturing was done by adding metal, fabric, and wood materials with varying levels of detail

Before Baked : 910,512 Tris

After Baked : 21,543 Tris

Blender Setup

Unity Setup
Duration: 1 day
For this project, I designed a Viking shield in Blender, maintaining a mid-poly count to ensure it serves as a primary prop in a game environment while balancing detail and performance. I completed UV unwrapping in Unity to ensure precise and clean texturing. The final textures were created in Substance Painter, where I focused on adding realistic wood and metal materials to give the shield a battle-worn, authentic look.